Crown Adventurers

The newly appointed Crown Adventurers, the Huntsmen of Elkwood Palace, are tasked by the King to secure the realm from creeping corruption and ancient threats. The adventure starts with Mored’s ingenious inventions, Erevan’s pragmatic mind, and Diamond’s wrath of nature.

The journey begins with rooting out petty criminal threats, such as the alert goblin, and recovering goods stolen from the East Road. They quickly make an ally of the merchant and tailor, Aemier Winters, a “clothier to the nobles.” Deeper dangers linger on the horizon, and soon the adventurers and their new ally are plunged into magical mysteries while the political landscape shifts.

The spreading plague, Dwarven secret lore, and scheming courtiers require the adventurers to work together to combat shadowy figures and restore order to a world teetering on the edge of chaos and war. This is the founding saga of the Crown Adventurers.

  • Birthright
  • Banedur
  • Eve of Adventure
  • Fate of Faeries
  • A Tents Tale
  • Witchroot Woods
  • Blackbringer's Faerie Fair
  • Born to be Feywild
  • Revenge of the Fey
  • Blackbringer
  • End of an Era
  • Witches of Werhelm
  • The Road to Banedur
  • Arrival at Banedur
  • The Machine, Pt. 1
  • The Machine, Pt. 2
  • Of Mored and Machine
  • Shopping
  • March to Moredville
  • Of Mored and Man
  • The Ruins of Banedur, Pt. 1
  • The Ruins of Banedur, Pt. 2
  • The Four Kings
  • Dwarven Temple of Greed
  • Chambers of Commerce
  • The Crypt of King Cecil
  • Steampunk Mummies
  • Banedur's Lair
  • Speed Dating in Karast, Pt. 1
  • Speed Dating in Karast, Pt. 2
  • The Abandoned Banefoot Estate
  • The Crypt of Banefoot Maner, Pt. 1
  • The Crypt of Banefoot Maner, Pt. 2
  • The Crypt of Banefoot Maner, Pt. 3
  • In the Shadows of Stars
  • The Whispers of Fate